Burning and Poisoned both help wear enemies down, but they change movement in opposite ways: Burning speeds enemies up, while Poisoned slows them. Oiled increases damage from fire-inflicting weapons. These interactions are stated in the developer's status-effects explanation.
Read damage and movement together
| Effect | Documented consequence |
|---|---|
| Burning | Damage over time with increased enemy movement speed |
| Poisoned | Damage over time with reduced enemy movement speed |
| Oiled | Greater damage from fire-inflicting weapons |
| Berserk | Context-dependent buff; the player pick-up Frenzon increases attack frequency |
A reasonable tactical choice is to leave more escape room when setting a fast enemy on fire. Combining Nuln Oil with a real fire source has a basis in the stated Oiled interaction, but no numerical multiplier or strongest-build ranking is established here.
Effects can reach the player
The developer explicitly warns that champions can be affected too. Death Guard attacks and noxious areas are examples of poison threats. Some enemies have immunities, so a status-dependent plan should not assume every target reacts identically.
Identify the source of a sudden change
Tyranid Synapse grants nearby lesser enemies Berserk; killing its source can temporarily stun them. Ork Waaagh also changes the pressure on screen. These faction mechanics are not the same event as choosing a new passive.
The sources do not provide a complete duration, stacking or resistance table. Check current tooltips rather than importing tabletop rules or Vampire Survivors values into Warhammer Survivors.
Sources & version notes
Official announcements and dated community references are distinguished below. Exact unpublished values are not inferred.
- Auroch Digital — Feature Focus: Status Effects (2026-08-05)
- Auroch Digital — Feature Focus: Faction Traits (2026-09-17)
Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.